var sprite1;
var sprite2;
function setup() {
createCanvas(400, 400);
sprite1 = createSprite(width/2, height/2, 150, 150);
sprite2 = createSprite(0, 0, 50, 50);
sprite2.shapeColor = color(236,36,94);
}
function draw() {
background(220);
sprite2.velocity.x = (mouseX-sprite2.position.x)*0.2;
sprite2.velocity.y = (mouseY-sprite2.position.y)*0.2;
if (sprite2.overlap(sprite1)) {
sprite1.shapeColor = color(36,236,94);
}
else {
sprite1.shapeColor = color(236,36,94);
}
drawSprites();
}
.collide
var sprite1;
var sprite2;
function setup() {
createCanvas(400, 400);
sprite1 = createSprite(width/2, height/2, 100, 100);
sprite1.shapeColor = color(236,36,94);
sprite2 = createSprite(0, 0, 50, 50);
sprite2.shapeColor = color(36,236,94);
}
function draw() {
background(220);
sprite2.velocity.x = (mouseX-sprite2.position.x)*0.2;
sprite2.velocity.y = (mouseY-sprite2.position.y)*0.2;
sprite2.collide(sprite1);
drawSprites();
}
.displace
var sprite1;
var sprite2;
function setup() {
createCanvas(400, 400);
sprite1 = createSprite(width/2, height/2, 100, 100);
sprite1.shapeColor = color(236,36,94);
sprite2 = createSprite(0, 0, 50, 50);
sprite2.shapeColor = color(36,236,94);
}
function draw() {
background(220);
sprite2.displace(sprite1);
drawSprites();
}
function keyPressed() {
if (keyCode == RIGHT_ARROW) {
sprite2.setSpeed(1.5, 0);
}
else if (keyCode == DOWN_ARROW) {
sprite2.setSpeed(1.5, 90);
}
else if (keyCode == LEFT_ARROW) {
sprite2.setSpeed(1.5, 180);
}
else if (keyCode == UP_ARROW) {
sprite2.setSpeed(1.5, 270);
}
else if (key == ' ') {
sprite2.setSpeed(0, 0);
}
return false;
}
var murs;
var boites;
var joueur;
function setup() {
createCanvas(400, 400);
murs = new Group();
boites = new Group();
joueur = createSprite(100, 100, 40, 40);
joueur.shapeColor = color(236,36,94);
for (var i = 0; i < 5; i++) {
var mur = createSprite(random(125, width-125), (height/5)*i, random(10, 100), random(10, 100));
mur.shapeColor = color(94,236,36);
murs.add(mur);
}
for (var i = 0; i < 4; i++) {
var boite = createSprite(random(50, 100), random(100, height-100),25, 25);
boite.shapeColor = color(236,236,94);
boites.add(boite);
}
}
function draw() {
background(220);
joueur.velocity.x =
(mouseX-joueur.position.x)*0.1;
joueur.velocity.y = (mouseY-joueur.position.y)*0.1;
joueur.collide(murs);
joueur.displace(boites);
boites.collide(murs);
boites.displace(boites);
drawSprites();
}
var pieces;
var joueur;
var score = 0;
function setup() {
createCanvas(400, 400);
pieces = new Group();
for (var i = 0; i < 10; i++) {
var piece = createSprite(random(10, width-10), random(10, height-10), 10, 10);
piece.shapeColor = color(36, 236, 94);
pieces.add(piece);
}
joueur = createSprite(50, 50, 40, 40);
joueur.shapeColor = color(236,36,94);
}
function draw() {
background(220);
joueur.velocity.x =
(mouseX-joueur.position.x)*0.1;
joueur.velocity.y =
(mouseY-joueur.position.y)*0.1;
joueur.overlap(pieces, getPiece);
drawSprites();
fill(255);
noStroke();
textSize(72);
textAlign(CENTER, CENTER);
if (pieces.length > 0) {
text(score, width/2, height/2);
}
else {
text("Bravo !", width/2, height/2);
}
}
function getPiece(joueur, piece) {
piece.remove();
score += 1;
}
var sm;
var smImg;
function preload() {
smImg = loadImage('sm0.svg');
}
function setup() {
createCanvas(400, 400);
sm = createSprite(width/2, height/2);
sm.addImage(smImg);
}
function draw() {
background(255);
sm.position.x = mouseX;
sm.position.y = mouseY;
if (mouseIsPressed) {
sm.rotation += 2;
noCursor();
} else {
cursor(CROSS);
}
drawSprites();}
var sprite;
var spriteImg;
function preload() {
spriteImg = loadAnimation("sm0.svg", "sm1.svg", "sm2.svg", "sm3.svg", "sm4.svg", "sm5.svg");
}
function setup() {
createCanvas(400, 400);
sprite = createSprite(width/2, height/2);
sprite.addAnimation("default", spriteImg);
sprite.rotateToDirection = true;
sprite.maxSpeed = 2; sprite.friction = .01;
}
function draw() {
background(255);
if (mouseIsPressed) {
sprite.attractionPoint(0.5, mouseX, mouseY);
}
drawSprites();
}