// P_2_1_2_04 // // Generative Gestaltung, ISBN: 978-3-87439-759-9 // First Edition, Hermann Schmidt, Mainz, 2009 // Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni // Copyright 2009 Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni // // http://www.generative-gestaltung.de // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * moving corners of rectangles in a grid * * MOUSE * position x : corner position offset x * position y : corner position offset y * left click : random position * * KEYS * s : save png */ var tileCount = 20; var rectSize = 35; var actRandomSeed = 0; function setup(){ createCanvas(780, 780); } function draw() { colorMode(HSB, 360, 100, 100, 100); background(360); smooth(); noStroke(); fill(192,100,64,60); randomSeed(actRandomSeed); for (var gridY=0; gridY<tileCount; gridY++) { for (var gridX=0; gridX<tileCount; gridX++) { var posX = int(width/tileCount * gridX); var posY = int(height/tileCount * gridY); var shiftX1 = mouseX/20 * random(-1, 1); var shiftY1 = mouseY/20 * random(-1, 1); var shiftX2 = mouseX/20 * random(-1, 1); var shiftY2 = mouseY/20 * random(-1, 1); var shiftX3 = mouseX/20 * random(-1, 1); var shiftY3 = mouseY/20 * random(-1, 1); var shiftX4 = mouseX/20 * random(-1, 1); var shiftY4 = mouseY/20 * random(-1, 1); beginShape(); vertex(posX+shiftX1, posY+shiftY1); vertex(posX+rectSize+shiftX2, posY+shiftY2); vertex(posX+rectSize+shiftX3, posY+rectSize+shiftY3); vertex(posX+shiftX4, posY+rectSize+shiftY4); endShape(CLOSE); } } } function mousePressed() { actRandomSeed = int(random(100000)); } function keyTyped(){ if (key == 's' || key == 'S') save("P_2_1_2_04.png"); }