/ p5.js / P_2_0_03


Cliquer pour dessiner des formes avec la souris
Déplacer la souris en x modifie la longueur
Déplacer la souris en y modifie l’épaisseur et le nombre de segments

Les touches 1 à 3 permettent de modifier la couleur.
Les touches SUPPR & RETOUR ARRIÈRE effacent l’esquisse
La touche « s » permet de sauvegarder un fichier « png »

// P_2_0_03
//
// Generative Gestaltung, ISBN: 978-3-87439-759-9
// First Edition, Hermann Schmidt, Mainz, 2009
// Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni
// Copyright 2009 Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni
//
// http://www.generative-gestaltung.de
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
 * drawing with a changing shape by draging the mouse.
 *      
 * MOUSE
 * position x          : length
 * position y          : thickness and number of lines
 * drag                : draw
 * 
 * KEYS
 * 1-3                 : stroke color
 * del, backspace      : erase
 * s                   : save png
 */

var état = 0

function setup(){
  createCanvas(780, 780);
  colorMode(HSB, 360, 100, 100, 100);
  smooth();
  noFill();
  background(360);
}

function draw(){
  if(mouseIsPressed){
    if (état == 0){
    push();
    translate(width/2,height/2);
    var circleResolution = int(map(mouseY+100,0,height,2, 10));
    var radius = mouseX-width/2;
    var angle = float(TWO_PI/circleResolution);
    var strokeColor = color(192, 100, 64, 10);
    strokeWeight(2);
    stroke(strokeColor);
    beginShape();
    for (var i=0; i<=circleResolution; i++){
      var x = float(0 + cos(angle*i) * radius);
      var y = float(0 + sin(angle*i) * radius);
      vertex(x, y);
    }
    endShape();
    pop();
  }
  }
    if(mouseIsPressed){
    if (état == 1){
    push();
    translate(width/2,height/2);
    var circleResolution = int(map(mouseY+100,0,height,2, 10));
    var radius = mouseX-width/2;
    var angle = float(TWO_PI/circleResolution);
    var strokeColor = color(0, 10);
    strokeWeight(2);
    stroke(strokeColor);
    beginShape();
    for (var i=0; i<=circleResolution; i++){
      var x = float(0 + cos(angle*i) * radius);
      var y = float(0 + sin(angle*i) * radius);
      vertex(x, y);
    }
    endShape();
    pop();
  }
  }
    if(mouseIsPressed){
    if (état == 2){
    push();
    translate(width/2,height/2);
    var circleResolution = int(map(mouseY+100,0,height,2, 10));
    var radius = mouseX-width/2;
    var angle = float(TWO_PI/circleResolution);
    var strokeColor = color(52, 100, 71, 10);
    strokeWeight(2);
    stroke(strokeColor);
    beginShape();
    for (var i=0; i<=circleResolution; i++){
      var x = float(0 + cos(angle*i) * radius);
      var y = float(0 + sin(angle*i) * radius);
      vertex(x, y);
    }
    endShape();
    pop();
  }
 }
}

function keyPressed(){
  if (keyCode == DELETE || keyCode == BACKSPACE){
    background(360);
  }
}

function keyTyped(){
  if (key=='s' || key=='S') save("P_2_0_03.png");
  if (key == "1"){
    état = 0;
}
  if (key == "2"){
     état = 1;
}
  if (key == "3"){
     état = 2;
}
}