Cliquer dans l’animation pour activer ses fonctionnalités
Touches de 0 à 9 : créer une palette de couleurs spécifique.
Touche “s” : enregistrer un fichier “png”.
// P_1_2_3_01
//
// Generative Gestaltung, ISBN: 978-3-87439-759-9
// First Edition, Hermann Schmidt, Mainz, 2009
// Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni
// Copyright 2009 Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni
//
// http://www.generative-gestaltung.de
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* generates specific color palettes
*
* MOUSE
* position x/y : row and coloum count
*
* KEYS
* 0-9 : creates specific color palettes
* s : save png
*/
var tileCountX = 50;
var tileCountY = 10;
var hueValues =[];
var saturationValues = [];
var brightnessValues = [];
function setup() {
createCanvas(780,780);
colorMode(HSB,360,100,100,100);
noStroke();
// init with random values
for (var i=0; i<tileCountX; i++) {
hueValues[i] = random(0,360);
saturationValues[i] = random(0,100);
brightnessValues[i] = random(0,100);
}
}
function draw() {
// white back
background(0,0,100);
// count every tile
var counter = 0;
// map mouse to grid resolution
var currentTileCountX = int(map(mouseX, 0,width, 1,tileCountX));
var currentTileCountY = int(map(mouseY, 0,height, 1,tileCountY));
var tileWidth = width / float(currentTileCountX);
var tileHeight = height / float(currentTileCountY);
for (var gridY=0; gridY< tileCountY; gridY++) {
for (var gridX=0; gridX< tileCountX; gridX++) {
var posX = float(tileWidth*gridX);
var posY = float(tileHeight*gridY);
var index = int(counter % currentTileCountX);
// get component color values
fill(hueValues[index],saturationValues[index],brightnessValues[index]);
rect(posX, posY, tileWidth, tileHeight);
counter++;
}
}
}
function keyTyped() {
if (key == 's' || key == 'S') save("P_1_2_3_01.png");
if (key == '1') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = int(random(0,360));
saturationValues[i] = int(random(0,100));
brightnessValues[i] = int(random(0,100));
}
}
if (key == '2') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = int(random(0,360));
saturationValues[i] = int(random(0,100));
brightnessValues[i] = 100;
}
}
if (key == '3') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = int(random(0,360));
saturationValues[i] = 100;
brightnessValues[i] = int(random(0,100));
}
}
if (key == '4') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = 0;
saturationValues[i] = 0;
brightnessValues[i] = int(random(0,100));
}
}
if (key == '5') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = 195;
saturationValues[i] = 100;
brightnessValues[i] = int(random(0,100));
}
}
if (key == '6') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = 195;
saturationValues[i] = int(random(0,100));
brightnessValues[i] = 100;
}
}
if (key == '7') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = int(random(0,180));
saturationValues[i] = int(random(80,100));
brightnessValues[i] = int(random(50,90));
}
}
if (key == '8') {
for (var i=0; i<tileCountX; i++) {
hueValues[i] = int(random(180,360));
saturationValues[i] = int(random(80,100));
brightnessValues[i] = int(random(50,90));
}
}
if (key == '9') {
for (var i=0; i<tileCountX; i++) {
if (i%2 == 0) {
hueValues[i] = int(random(0,360));
saturationValues[i] = 100;
brightnessValues[i] = int(random(0,100));
}
else {
hueValues[i] = 195;
saturationValues[i] = int(random(0,100));
brightnessValues[i] = 100;
}
}
}
if (key == '0') {
for (var i=0; i<tileCountX; i++) {
if (i%2 == 0) {
hueValues[i] = 192;
saturationValues[i] = int(random(0,100));
brightnessValues[i] = int(random(10,100));
}
else {
hueValues[i] = 273;
saturationValues[i] = int(random(0,100));
brightnessValues[i] = int(random(10,90));
}
}
}
}