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/ p5.js / 1 / commencer à coder
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Posted on janvier 1, 2016 by
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/ p5.js / 2 / dessiner
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/ p5.js / 3 / colorier
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/ p5.js / 4 / variables & boucles
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/ p5.js / 5 / itérations intégrées
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/ p5.js / 6 / structures conditionnelles
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/ p5.js / 7 / map() & dist()
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/ p5.js / 8 / interactions
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/ p5.js / 9 / média : charger des images
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/ p5.js / 10 / média : charger des typos
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/ p5.js / 11 / média : charger des sons
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/ p5.js / 12 / Transformations : translate, rotate, scale
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/ p5.js / 13 / Motion : déplacement, compteur
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/ p5.js / 14 / Fonctions
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/ p5.js / 15 / Narration non linéaire
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/ p5.js / 16 / arrays
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/ p5.js / 17 / boutons, champs…
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/ p5.js / 18 / webcam
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/ p5.js / 19 / seriously.js avec p5.js
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/ p5.js / 20 / Programmation Orientée Objets
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/ p5.js / 21 / gestion du son / partie 1
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/ p5.js / 21 / gestion du son / partie 2
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/ p5.js / 21 / gestion du son / partie 3
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/ p5.js / 22 / enregistrer au format SVG
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/ p5.js / 23 / p5.play / Partie 1
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/ p5.js / 23 / p5.play / partie 2
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/ p5.js / 23 / p5.play / partie 3
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